If you end up losing a fight, however, you will lose about half your money. (The dojos happen to be run by Double Dragon’s kung fu brothers, Billy and Jimmy Lee.) Thus by grinding through normal enemies, you earn not only experience points (and level-up!), but can also buy the moves and items you might need to give you an edge in battle. Money you accrue can be used to buy items-usually health-restoring edibles or stat-augmenting clothing items-or to learn new moves from a local dojo. Once captured, you can them out for an assist, Marvel Vs Capcom-style.)Īs you progress through town and beat up everyone who crosses you path, downed enemies will drop money in the classic RCR convention. (Ah Assists! So under the right conditions, it’s possible for a regular enemy to give up and beg forgiveness, at which time you can capture them. Shoulder buttons are used to block and call out a captured enemy for an Assist attack. You have two attack buttons, Light & Heavy, which can be strung together in combos, plus a Special attack button. On the gameplay side, RCG gives you a lot of options in combat without overcomplicating the whole thing. However, if you do see a character and think, Hey, isn’t that this guy from that one game? then you are probably right. There are some real Technos deep cuts to discover here, though I’d image most players will miss them. There’s even some genuinely funny humor in the writing, with the quirky cast of characters being well unitized throughout the adventure. ![]() (Double Dragon fans will be pleased to hear that Abobo is back, as is whip-wielding Linda.)Ĭlearly the developers had a lot of fun with this one storywise, as RCG doesn’t take itself too seriously and the game’s journey is super lighthearted. This is both a great inversion of the tired Damsel in Destress trope and also a good way to shakeup the massive cast of characters drawn from the Kunio-kun series, plus other Technos titles. The basic premise of RCG is laid out clearly within the first 40 seconds of its theme song and can be summed up thusly: Misako and Kyoko’s boyfriends are kidnapped and it’s up to the girls to rescue them, by just generally beating up everyone from one end of River City to the other. But I’ll be damned, it’s rad AF! Seriously, I think the soundtrack is even worth purchasing on its own. Even more surprising, some of the songs in RCG actually feature full vocals! This is something I’ve never heard in a game like this, and honestly wouldn’t expect to work well. And holy crap, this soundtrack is incredible! I would describe the score as mostly synthwave, with some rock/pop-punk, and the occasional full-on chiptune track (usually heard during boss battles). There’s plenty of voiced character interactions used to move the story forward, and the acting is actually quite well done. Like its visuals, the audio side of RCG is also greatly impressive. Plus, this time around he’d be free play with all the River City/Kunio-kun/Double Dragon IP that Arc System Works currently owns. ![]() Rudis clearly loves the RCR brand and understands what it takes to make a great brawler. While Conatus isn’t around anymore, WayForward brought on Bannon Rudis from that project to co-direct River City Girls, which was a genuinely smart move. This was a modern revival of River City Ransom, complete with all the English localization names, by Canadian developer Conatus Creative. Way back in Sept 2013 when I backed my first Kickstarter campaign, it was a game project called River City Ransom: Underground. So when Arc System Works and WayForward announced a revival of River City Ransom, but one in which the high school girls are fighting to rescue their kidnapped boyfriends, I was immediately onboard. ![]() If there are two other things I love in my video games, it’s badass female protagonists and a slick anime aesthetic. If there are two things I love in my video games, it’s old-school Beat’Em Ups and marvelous pixel art.
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